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iSchool

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Vision

The vision of this project is to develop software infrastructure, GUI’s and spatial concepts for new interactive school environments. The project aims to develop an open and “fluent” information technology with sufficient accessibility and robustness to support learning in and outside the physical limits of the school.

The projects aims to create a learning space where the everyday cultural competences, the curiosity and the narrative skills and desires of children and adolescents meet the outside world that surrounds them, the teacher and the school.

Also both students and teachers are provided with the means of experiencing coherence between the use if digital and physical materials across school libraries, classrooms and on fieldtrips.

Background

The combination of architecture and with a range of computer science disciplines (hypermedia, pervasive computing, human-computer interaction and augmented reality) creates unique new ways of integrating IT-technology into school environments.

Architectural the purpose is to move away from IT being something to “be placed on a desk” or “hung on the wall” in the classroom towards a much more natural and spatial integration of IT into the learning environment.

Done correctly IT-technology can support modern learning principles demand for physical and use centred flexibility in the school environment of tomorrow.

On a technological level the use of advanced IT highly integrated in the learning situation can create physical and virtual relations between people, physical objects, places, spaces, and the digital information found on the Internet and in digital libraries.

By making IT omnipresent at school, it can be used as an integrated part of communicating knowledge, of working individually and in groups and of communication between students, teachers, parents and external partners e.g. museums or private companies etc.

The project

Using thorough studies of present day school environments as input the project aims to create prototypes of the future school environment in the Interactive Spaces laboratory.

In an iterative process several school classes will use the prototypes to “simulate” working on school projects.

The project is running until May 2005.



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InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc.
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