ProjectsOn these pages you can read about projects on InteractiveSpaces.net. Wisdom WellsIntroduction | News | Partners | Prototypes | Publications | People | Red Dot Award The Wisdom Well is an interactive floor which is incorporated in a central place of the school. The knowledge well is an interactive working surface and a window towards the outside world. Cooperation and knowledge sharing across geographic distances are established – internal between the different year groups in the school as well as external between other educational institutions, working places and culture institutions.
The Wisdom Well is intended to be a central meeting point where students and teachers obtain new learning horizons by communicating across the digital interactive water on the floor. The Wisdom Well is an analogy to Miner’s well. In the Nordic mythology Miner’s well was the well of wisdom where Odin sacrifices his one eye to obtain eternal wisdom. The interactive knowledge wells are placed on the three central squares to support learning and knowledge sharing among students and teachers.
“The wells” are 3 x 4 meters interactive floorages. From the bottom of “the well” the pictures are projected up on the floor. This interactive picture surface can support and implement new project initiatives and exiting games. Furthermore, information regarding present projects, intranet and internet can be presented and analyzed. The Wisdom Well will thus be both a working surface and a window towards the outside world. This will promote the cooperation across the different squares and the outside world. The interactivity of the Wisdom Well are controlled in different ways: by recording the placement of the physical objects on the area, emission of heat or pressure makes is possible to interact with the picture. The interactive Wisdom Well is a multi-functional supplement to the additional IT focus of the school.
Video
Watch a demo video of the Wisdom Well here.
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InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc.
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