ProjectsOn these pages you can read about projects on InteractiveSpaces.net. InfoGallery InfoGallery is a web-based infrastructure for enriching the physical library space with informative art “exhibitions” of digital library material and other relevant information, such as RSS news streams, event announcements etc. InfoGallery presents information in an aesthetically attractive manner on a variety of surfaces in the library, including cylindrical displays and floors. The infrastructure consists of a server structure, an editor application and a variety of display clients. [more] |
iSport The project explores how pervasive computing technologies can enhance sport experiences for both amateur, elite and the audience. The research focus of the project is Kinaesthetic Interaction, pervasive mobile games and lightweight software components configured by the position and and connection of physical tools for sports. [more] |
Locusts
Dynamically Adaptive Pervasive Computing Associate Professor Niels Olof Bouvin has received a grant from the Danish Research Council for Technology and Production (FTP) for a three year research project named "Locusts - Dynamically Adaptive Pervasive Computing through Cyber Foraging". [more] |
Mobile Home Center Project description is missing. [more] |
UrbanWeb
A Mobile Social Context-Aware Web Infrastructure Recent years have seen a dramatically increase in adoption of small mobile devices such as mobile phones and PDAs. At the same time a rich variety of physical tagging and sensing mechanisms is emerging. Systems that combine mobile devices with sensor technology (e.g. Bluetooth, GPS, RFID, Cameras, etc.) have already demonstrated how information and services can be tailored to the user's current situation through use of context-awareness and pervasive computing techniques. While these systems are very useful context-aware information systems, they only focus on aspects of the user as consumer of information and not on the user as active participant and producer of information. [more] |
Wisdom Wells The Wisdom Well is an interactive floor which is incorporated in a central place of the school. The Wisdom Well is an interactive working surface and a window towards the outside world. Cooperation and knowledge sharing across geographic distances are established – internal between the different year groups in the school as well as external between other educational institutions, working places and culture institutions. The Wisdom Well is intended to be a central meeting point where students and teachers obtain new learning horizons by communicating across the digital interactive water on the floor. [more] |
Related projects BattleBoard3D
An Augmented Reality Game This is a student project on augmented reality games conducted by: Sune Kristensen, Bjørn W. Nielsen, and Troels Lange. [more] |
Level Set Graphics
Geometrical modeling and rendering based on level set representations This project covers two PhD studies funded by the Faculty and Sciences and Interactive Spaces. Supervised by Kaj Grønbæk, Aarhus University and Ken Museth, Linköping Institute of Technology. [more] |
Visualisation Methods
Assessment of Visualisation Methods This is a consultancy project on assessment of visualisation methods used for zone of visual impact (ZVI). The project is requested by the construction company NCC. [more] |
Old projects ContextIT
Context-based Everyday IT Services The ContextIT project is funded by the Danish National Center of IT research. ContextIT is associated to center for Interactive Spaces, ISIS Katrinebjerg, Århus. The Partners are: Euman A/S, TDC/InnovationLab, Aalborg University, Department of Computer Science, Aarhus University, Department of Computer Science. [more] |
Everyday Special
Supporting Playful Experiences in Everyday Life at Home Assistant Professor, Marianne Graves Petersen, Center for Interactive Spaces, has received an award from Microsoft Research in Cambridge for a research project entitled “Everyday Special: Supporting Playful Experiences in Everyday Life at Home”. The project will produce concepts and a prototype for new types of interactive experiences at home. It will illustrate how embedded sensor technologies can be used to shape playful experiences in the home. [more] |
iBib
Future Hybrid Library This is a research project on modern interactive library environments conducted by Center for Interactive Spaces. Involving Claus Bjarrum Arkitekter A/S, Aarhus University, and the Aarhus School of Architecture. [more] |
iHome
Aesthetic Interaction and Context-Aware Computing for the home This is a research project on future home environments conducted by Center for Interactive Spaces. Involving Bang &Olufsen, A/S, Aarhus University, and the Aarhus School of Architecture. [more] |
The Interactive Children's Library
Palpable and tangible IT development with children The Interactive Children's Library is a research project within Interactive Spaces carried out in collaboration with The Municipality Library in Aarhus, and the following private companies: Claus Bjarrum Architects, Tihii Media, Eurobib and Dantek. The project will focus on the development of Pervasive Computing technologies and how they might be embedded in the physical spaces and environment of children's library. [more] |
iSchool
Interactive school environments This is a research project on future interactive school environments conducted by Center for Interactive Spaces. Involving Arkitema, Søren Jensen Rådg. Ing., ToolTribe Connector, TDC/InnovationLab, Dansk Data Display, Aarhus University, and the Aarhus School of Architecture. [more] |
IXP The IXP project is multidisciplinary research project looking to develop new concepts and prototypes for technology in future experience spaces. IXP brings together companies and public researchers in a research effort to shape the future of technology for the experience economy. [more] |
Nomadic Play in Mixed Environments This is a research project on future playing objects and environments conducted by Center for Interactive Spaces. Involving LEGO Company, Aarhus University, and the Aarhus School of Architecture. The project focuses on exploring and developing new IT based concepts and artifacts supporting play, learning and communication for kids and teenagers. [more] |
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InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc.
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| » | Marianne Graves Petersen nominated for the Pasteur Award Oct 29th, 2008, 22:29 | | » | Interactive Spaces receive Best Paper Award at ACM MM 2008 Oct 29th, 2008, 22:00 | | » | Smart Space conference Oct 26th, 2008, 13:45 | | » | Marianne Graves Petersen is giving the Closing Keynote at NordiCHI2008 Oct 21st, 2008, 13:06 | | » | Wisdom Well Featured in Århus Stiftstidende Sep 18th, 2008, 10:45 | | » | Paper published in International Journal of Design Sep 8th, 2008, 17:07 | | » | Paper accepted for OZCHI 2008 Sep 1st, 2008, 10:16 | | » | Thinktank report on Future Spaces for Children Aug 26th, 2008, 17:10 |
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