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SwingScape – a festival succes!
During the Roskilde festival, you could see and experience SwingScape – the music installation which gives you the possibility to remix your own songs using your body. The 15m x 15m, and 4 m high, installation soon became a popular event on the festival; both as a playful interactive installation bringing people together with music and as a visual meeting point for some of the 75.000 visitors. [more]
Jul 7th, 2010, 08:23
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UFOscope at Aarhus Main Library
UFOscope is a prototype developed within the Playing Families project. The aim of the project is to obtain knowledge about families and play and to test models and concepts for families with children, especially within play and play culture in relation to libraries. During week 26 visitors can test UFOscope at the main library in Aarhus. Afterwards the prototype will be placed in Aalborg during the weeks 30-31 and at Randers library during the weeks 32-33. [more]
Jun 28th, 2010, 11:41
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TacTowers has been tested by elite handball players
The competition was strong when the handball players from Bjerringbro-Silkeborg tested the preliminary prototype of the training tool TacTowers on March 23 2010.
The new elected winners of the group play in the men's league provided important input when they tested the iSports training tool TacTowers.The project is part of the Interactive Spaces research center and is based on the handball sport. The focus is to train split vision, speed as well as the ability to think tactically in stressful situations, and in the test of TacTowers, the elite players were indeed challenged in several ways. [more]
Apr 13th, 2010, 14:40
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Paper accepted for Mobile HCI 2010
The paper Hansen, A. B, Krogh, P. G, Petersen, M. G, and Winther, I. W. 'Tactics for Homing in Mobile Life - A Fieldwalk Study of Extremely Mobile People' has been developed by the Mobile Home Center project and has been accepted for Mobile HCI 2010 http://mobilehci2010.di.fc.ul.pt/ [more]
Mar 25th, 2010, 07:08
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SwingScape
"Ånd og Vidensfestivalen" at Roskilde is a completely new winter festival. A two-day cavalcade of activities and experiences taking place in February 2010 which will light up the streets, buildings and residents of Roskilde. It will focus on scientific knowledge and spiritual breathing space, to create a festival with an ambitious complex program of activities and experiences for all residents. Interactive Spaces has developed the installation "SwingScape" - an interactive installation that comes into play at the visitor's physical activities. The installation invites people into an activity which most of us know from our childhood; to swing. [more]
Feb 5th, 2010, 08:52
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”Echoes of the City” – an interactive installation at Roskilde library
Interactive Spaces transforms Roskilde library into an experience space that immerse the user in the information flow between the library and the surrounding city. Pulse, atmosphere, sound and movements from the city are transformed to live interactive installations. "Echoes of the city" can be experienced on 10th - 24 February during library opening hours. [more]
Feb 5th, 2010, 08:44
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Galileo paper accepted at Pervasive
The paper: Kjærgaard, M.B., Blunck, H., Godsk, T., Toftkjær, T., Christensen, D.L., Grønbæk, K. 2010, "Indoor Positioning Using GPS Revisited", has been accepted for the Eight International Conference on Pervasive Computing. [more]
Jan 11th, 2010, 11:30
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HIKUINs Vendetta - a public Mobile Urban Drama developed by the Center for Interactive Spaces
"HIKUINs Vendetta" premiered on August 31 2009. HIKUINs vendetta is a Mobile Urban Drama developed as part of the mobile, urban activities in the center for Interactive Spaces and the Alexandra Institute. The Mobile Urban Drama is developed to run on the users' own mobile phones and utilizes a QR-code based infrastructure to provide the digital-physical links between the drama and the real-time city. [more]
Oct 1st, 2009, 14:45
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InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc.
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